目的
建造者是创建一个复杂对象的一部分接口。
有时候,如果建造者对他所创建的东西拥有较好的知识储备,这个接口就可能成为一个有默认方法的抽象类(又称为适配器)。
如果对象有复杂的继承树,那么对于建造者来说,有一个复杂继承树也是符合逻辑的。
注意:建造者通常有一个「流式接口」,例如 PHPUnit 模拟生成器。
例子
PHPUnit: 模拟生成器
代码
Director.php
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| <?php
namespace DesignPatterns\Creational\Builder;
use DesignPatterns\Creational\Builder\Parts\Vehicle;
class Director { public function build(BuilderInterface $builder): Vehicle { $builder->createVehicle(); $builder->addDoors(); $builder->addEngine(); $builder->addWheel();
return $builder->getVehicle(); } }
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BuilderInterface.php
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| <?php
namespace DesignPatterns\Creational\Builder;
use DesignPatterns\Creational\Builder\Parts\Vehicle;
interface BuilderInterface { public function createVehicle();
public function addWheel();
public function addEngine();
public function addDoors();
public function getVehicle(): Vehicle; }
|
TruckBuilder.php
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| <?php
namespace DesignPatterns\Creational\Builder;
use DesignPatterns\Creational\Builder\Parts\Vehicle;
class TruckBuilder implements BuilderInterface {
private $truck;
public function addDoors() { $this->truck->setPart('rightDoor', new Parts\Door()); $this->truck->setPart('leftDoor', new Parts\Door()); }
public function addEngine() { $this->truck->setPart('truckEngine', new Parts\Engine()); }
public function addWheel() { $this->truck->setPart('wheel1', new Parts\Wheel()); $this->truck->setPart('wheel2', new Parts\Wheel()); $this->truck->setPart('wheel3', new Parts\Wheel()); $this->truck->setPart('wheel4', new Parts\Wheel()); $this->truck->setPart('wheel5', new Parts\Wheel()); $this->truck->setPart('wheel6', new Parts\Wheel()); }
public function createVehicle() { $this->truck = new Parts\Truck(); }
public function getVehicle(): Vehicle { return $this->truck; } }
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CarBuilder.php
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| <?php
namespace DesignPatterns\Creational\Builder;
use DesignPatterns\Creational\Builder\Parts\Vehicle;
class CarBuilder implements BuilderInterface {
private $car;
public function addDoors() { $this->car->setPart('rightDoor', new Parts\Door()); $this->car->setPart('leftDoor', new Parts\Door()); $this->car->setPart('trunkLid', new Parts\Door()); }
public function addEngine() { $this->car->setPart('engine', new Parts\Engine()); }
public function addWheel() { $this->car->setPart('wheelLF', new Parts\Wheel()); $this->car->setPart('wheelRF', new Parts\Wheel()); $this->car->setPart('wheelLR', new Parts\Wheel()); $this->car->setPart('wheelRR', new Parts\Wheel()); }
public function createVehicle() { $this->car = new Parts\Car(); }
public function getVehicle(): Vehicle { return $this->car; } }
|
Parts/Vehicle.php
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| <?php
namespace DesignPatterns\Creational\Builder\Parts;
class Wheel{}
class Engine{}
class Door{}
abstract class Vehicle {
private $data = [];
public function setPart($key, $value) { $this->data[$key] = $value; } }
|
Parts/Truck.php
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| <?php
namespace DesignPatterns\Creational\Builder\Parts;
class Truck extends Vehicle { }
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Parts/Car.php
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| <?php
namespace DesignPatterns\Creational\Builder\Parts;
class Car extends Vehicle { }
|
测试
Tests/DirectorTest.php
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| <?php
namespace DesignPatterns\Creational\Builder\Tests;
use DesignPatterns\Creational\Builder\Parts\Car; use DesignPatterns\Creational\Builder\Parts\Truck; use DesignPatterns\Creational\Builder\TruckBuilder; use DesignPatterns\Creational\Builder\CarBuilder; use DesignPatterns\Creational\Builder\Director; use PHPUnit\Framework\TestCase;
class DirectorTest extends TestCase { public function testCanBuildTruck() { $truckBuilder = new TruckBuilder(); $newVehicle = (new Director())->build($truckBuilder);
$this->assertInstanceOf(Truck::class, $newVehicle); }
public function testCanBuildCar() { $carBuilder = new CarBuilder(); $newVehicle = (new Director())->build($carBuilder);
$this->assertInstanceOf(Car::class, $newVehicle); } }
|